7/13/2020 Opengl 2.1 Driver Windows 7
I've been looking for OpenGL version 2.0 or higher, but I haven't found anything I could use so far. There is no download section on the official website and google finds mostly stuff like OpenGL Viewer or OpenGL Screen Saver, but I am looking for OpenGL to develop games/graphics/vizualizations ( precisely version 2.0, but I know that higher versions are also compatible with 2.0 then they are also OK ). Could someone please give me a source, which I could get appropriate OpenGL for my project from? I've managed only to download one, but it didn't work, because it was created for 32bit OS, and I use 64bit windows 7. Does anyone know how to handle this problem as well?
Active1 year, 10 months ago
Where to get OpenGL 2.0 for windows 7 64bit. Ask Question Asked 8 years, 6 months ago. Just remember when your dealing with device contexts (methods to create your windows) if you stick with OGL 2.1 or lower your limiting yourself ( Think roughly DirectX9/early DirectX10). Your video card handles DirectX10 and OpenGL 3. Download opengl 2.1 for free. Development Tools downloads - NVIDIA OpenGL SDK by NVIDIA Corporation and many more programs are available for instant and free download. Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. Mali OpenGL ES Emulator. How to upgrade opengl 2.1 to 3.3+ on windows 7 x64 bit. One helpful awsner i got was: Nvidia is the manufacturer of the GPU. You do not specifically require an Nvidia card as AMD also uses Open GL 4.0. You do need a GPU from either the GeForce 400 series or AMD Radeon 5000 series, both of which are reasonably cheap due to their age.
this is my graphic card : NVIDIA GeForce 9600M GS
koleSkoleS
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4 Answers
You don't have to download an SDK to use OpenGL in 64-bit applications on Windows. All you need is a 64-bit capable compiler, and the Windows Platform SDK (which comes bundled with Microsoft Visual Studio).
But there is a catch: Microsoft's OpenGL implementation hasn't been updated since OpenGL 1.1, and to use functionality from later versions OpenGL, you need to use OpenGL-extensions. Luckily, some nice people has made GLEW, a library that does the extension-work for you and allows you to simply compile OpenGL 2.0 (and later, as GLEW is updated) source code for Windows. Perhaps this is what you're looking for?
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kusma is completely right, but maybe you'll need more precise directions.
Graphic Driver With Opengl 2.1 Support Windows 7
First you'll need OpenGL libraries. These will be given with your Visual Studio / mingw / whatever installation.
Then you'll need to create an OpenGL window. You can do it with windows functions, but it is a nightmare. You should go for something like GLFW.
Then you'll need something to deal with openGL extensions ( as kusma said, you don't want OpenGL 1.1 only ). Use GLEW.
You will also need some math stuff : create a vector ( on the C++ side ), compute your projection matrix.. GLM can do that for you.
Last but not least, you may want to use Cg for your shaders (but you can use GLSL instead, which is 'built-in' in OpenGL)
Calvin1602Calvin1602
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Here's the OpenGL SDK site. LINK Is this what you are looking for?
Paul TruesdellPaul Truesdell
The easy way to tell is if your using glBegin/glEnd statements you using old context methods (good for quick demos and prototyping, bad if your looking to do something that needs to look professional). When you start dealing with opengl topics that cover buffers and hint to VBO- vertex buffer objects and FBOs - Frame buffer objects your in the area of more modern opengl methods. If you want to get up to speed in the shortest amount of time, start with buffers and keep working your way forward. Just remember when your dealing with device contexts (methods to create your windows) if you stick with OGL 2.1 or lower your limiting yourself ( Think roughly DirectX9/early DirectX10) . Your video card handles DirectX10 and OpenGL 3. Best bet start there. Check out NVidia's developer site, http://developer.nvidia.com/ And, take a look at http://opengl.org site check out the forums - http://www.opengl.org/discussion_boards, the guys there are helpful (be careful not to re-post old questions).
Also check out http://swiftless.com - its a good start - and he labels his tutorials by ogl versions.
savaliasavalia
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i did and have no idea wyhat to make of it, any ideas as to what combos excalty would work? here is the scan results:
GPU Caps Viewer v1.32.0.0 report http://www.geeks3d.com http://www.ozone3d.net/gpu_caps_viewer/ [ System / CPU ] - CPU Name: AMD Athlon(tm) II X2 235e Processor - CPU Core Speed: 2712 MHz - CPU logical cores: 2 - Family: 15 - Model: 6 - Stepping: 2 - Physical Memory Size: 6144 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed [ Graphics Adapters / GPUs ] - Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp - Num GPUs: 1
- GPU 1
- Name: GeForce 6150SE nForce 430 - GPU codename: - Device ID: 10DE- 3D0 - Subdevice ID: 1025- 181 - Revision ID: A2 - Driver: 9.18.13.908 (R309.08) - Branch: r304_00-740 - BIOS version: 5.61.32.28.03 - Memory size: 256MB - Memory type: DDR1 - Memory bus width: 32-bit Opengl 2.1 Driver Windows 7 Free[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2 - OpenGL Version: 2.1.2 - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 4 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 63.4 - Max Dynamic Lights: 8 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 1024 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 0 - Max Varying Float: 32 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 4 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 210 extensions (GL=191 and WGL=19) Comments are closed.
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